Journal Publications
Henry, J., Lloyd, H., Turner, M. and Kendrick, C., 2023. On the Robustness of Machine Learning Models for Stress and Anxiety Recognition From Heart Activity Signals IEEE Sensors Journal, 13, p.100332.Henry, J., Tang, S., Mukhopadhyay, S. and Yap, M.H., 2021. A randomised control trial for measuring student engagement through the Internet of Things and serious games. Internet of Things, 13, p.100332.
Melthis, J., Tang, S., Yang, P., Hanneghan, M. and Carter, C., 2016. Topologies for combining the internet of things and serious games. Journal of Intelligent & Fuzzy Systems, 31(5), pp.2685-2696.
Book Chapters Publications
Cunningham, S., Henry, J. and Weinel, J., 2020. Augmenting virtual spaces: affective feedback in computer games. In Technology, Design and the Arts-Opportunities and Challenges (pp. 229-247). Springer, Cham.Conference Publications
Henry, J., Tang, S., Hanneghan, M. and Carter, C., 2018, May. A framework for the integration of serious games and the Internet of Things (IoT). In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-8). IEEE.Henry, J., Tang, S., Hannenghan, M. and Carter, C., 2017, June. A Measure of Student Engagement for Serious Games and IoT. In International Conference on Technologies for E-Learning and Digital Entertainment (pp. 262-270). Springer, Cham.
Melthis, J., Brown, A., Tang, S. and Hanneghan, M., 2015, December. Using Serious Games to Create Awareness on Visual Impairments. In 2015 International Conference on Developments of E-Systems Engineering (DeSE) (pp. 165-170). IEEE.